Individual Fellow Initiatives
Collaborative Learning Between Designers & Developers
User experience (UX) designers in industry create design prototypes and hand them off to software developers to implement in code which is returned to the designers for feedback. Typically, designers follow an iterative cycle comprising the circle of design, prototype, and test. This cycle is repeated until the product meets the desired user experience.
QR Learning for addressing social and racial injustice
The current proposal envisions developing alternative pedagogical materials for the “Measuring Racial Inequality” course, written in plain language and accessible to students from social sciences/humanities and underserved communities and families.
Teaching Engineering through Murder Mysteries and Personalized AI Tutor
CE 357: Introduction to Geotechnical Engineering is a third year required undergraduate course that has traditionally been a challenging course for students due to its abstract nature. The average course rating for CE 357 is 3.8 in the last twenty years. I have successfully transformed the lecture modules to achieve a significant increase in interest and students’ performance in the course. Although preliminary work looks promising, I want to scientifically evaluate the effectiveness of the course and publish the findings.
Archived Initiative
This initiative has been archived in compliance with University policies and legal requirements related to communications and web presence. If you have questions about this initiative, or any others, please reach out to the Center for Teaching and Learning for more information.
Pharmacy Practice Lab Redesign
The College of Pharmacy is embarking on one of the biggest curricular revisions in the past decade by creating a Pharmacy Practice Lab sequence spanning all six semesters of our didactic program. The course series will combine content from seven existing courses in order to decrease redundancy and duplication to create increased alignment and reinforcement. Rather than students learning content within “the silo” of a single course, students will be required to retain and apply their knowledge and skills throughout the entire curriculum.
Archived Initiative
This initiative has been archived in compliance with University policies and legal requirements related to communications and web presence. If you have questions about this initiative, or any others, please reach out to the Center for Teaching and Learning for more information.
Archived Initiative
This initiative has been archived in compliance with University policies and legal requirements related to communications and web presence. If you have questions about this initiative, or any others, please reach out to the Center for Teaching and Learning for more information.
Data Analysis Tools: Integrating Computational and Statistical Techniques in the Environmental Engineering Curriculum
The goal of this project is to train the next generation of environmental engineers in computing and statistical techniques to solve big data problems. Current undergraduate students in the Department of Civil, Architectural and Environmental Engineering have little to no exposure to computational and statistical methods for data analysis (e.g., big data collected from sensor networks). I proposed to integrate computational techniques in several courses throughout the Environmental Engineering Degree.
Medieval Digital Research Lab: A Pilot Upper-Division Course
The idea for this pilot course grows directly out of departmental and university goals to increase opportunities for Experiential Learning and for new technology exposure in the Humanities; and to involve more undergraduate students in original faculty research.
A Sustainable Way to Teach Data Mining and Mapping: Proof of Concept For a Flipped Computational Skill Instruction Module
This project is directed at students with no prior knowledge of computer programming languages. When introducing complex and new skills such as computer programming in a classroom, teachers are often confronted with a lot of worried students and great numbers of very different questions, especially in humanities departments. The lecture setting is not well suited to address the needs of individual students.
CREEES Fusion Room: an Interdisciplinary Digital Workshop
This project entailed the creation of a curricular context and physical space for collaborative interdisciplinary teaching and research for faculty and students interested in Russian, East European and Eurasian studies. This was achieved in two ways. First, I transformed the required gateway course to our major, “Introduction to Russian, East European and Eurasian Studies,” which had been a disjointed “parade of faculty” course with disconnected guest speakers.
Transforming a Class Without Backflipping and Handstands
This PTF project was designed to transform a basic science course from lecturing to active learning in a semi-flipped classroom model and to develop a “toolbox” to help facilitate similar transformations across campus. The flipped classroom model has proven effective in motivating and engaging students and improving their retention of materials learned. However, there were two common myths about applying flipped classroom models in large classes (e.g.
Curiosity to Question: a Multidisciplinary Open-Inquiry Course Focused on Research Design
Hands-on research experiences for undergraduates offer unique active-learning experiences with real-world questions. These experiences create communities and improve 4-year graduation rates. They may also help create a student body and alumni population that recognize the importance of the research mission of large R1 universities.
The Keys to Understanding History: Unlocking Digital Timelines
This project started out with a simple idea: From my original proposal, we noted that “Current historical timelines are not interactive, nor do they enable students to understand connections between different events. They are good at showing chronology, but are not good at illustrating how specific events are influenced by a whole host of different historical factors.”
Peer Learning Assistant Program Guidelines and Curricula
The Peer Learning Assistant Program within the Department of Chemistry is a program developed with resources from the Provost Teaching Fellows program to enhance the educational experience of students taking general chemistry by training and employing Peer Learning Assistants (PLAs) to service large blended general chemistry courses. The large (300 –500 students) blended courses have replaced the straight lecture model with active, student centered, learning. Active learning requires coaching and in a large class it is impossible to implement with only one instructor and one tea
Use of Standard Patients in an Observed Structured Clinical Exam
The College of Pharmacy curriculum is designed for the students to begin with a foundation of knowledge that they then practice in a laboratory setting followed by application in a real world setting. This project will provide students in the Nonprescription Pharmacotherapeutics/Self-Care sequence opportunity to gain constructive feedback and more consistent practice of their skills prior to moving on to the Community Pharmacy - Introductory Pharmacy Practice Experience in their third year and Advanced Pharmacy Practice Experience in their fourth-year.